In recent years, we have witnessed the beginnings of a revolution in education. Technology has fundamentally altered the way we do many things in daily life, but it is just starting to make headway in changing the way we teach. Just as television shows like Sesame Street enhanced the passive learning of information for kids by teaching in a fun format, electronic games offer to greatly enhance the way kids and adults are taught by actively engaging them in the process.
The Entertainment Software Association estimates that sixty-seven percent of American households play video or computer games [1]. They are especially popular among young males, with a recent study of teenagers by researchers at Yale reporting that 76.3% of male (and 29.2% of female) teens play video games [2]. ...
Content suppressed by ://URLFAN, for full article visit source